About

Welcome to my online blog and portfolio! My name is Alex Fedosov and I am a Software Engineer passionate about bringing ideas to life and empowering teammates through engineering.  I have a Bachelor degree in Computer Science. I’m currently running my own game development company named SizeOf Games and online IT school named SizeOf School.

I started as Macromedia Flash MX animator when I was 9 y.o. Then I realized that games can be made with the same software and I started to learn ActionScript 2.0. Years later I moved from Flash to the Unity 3D. With Unity I finished development of my first games. For the past 10 years, I have been working as a Gameplay Developer specializing in Unreal Engine, using both C++ and Blueprints.

Software Development has been a significant part of my life from a young age, and the idea of collaborating with a talented team excites me. I am deeply passionate about all aspects of game programming and development, including UI, gameplay programming, networking, AI, and engine programming. While I consider myself primarily a gameplay programmer, I thrive on the unique challenges that game development offers.

C++ is my strongest programming language, but I firmly believe that mastering the fundamentals of software engineering makes adapting to new languages seamless. I enjoy tackling unfamiliar challenges and finding innovative ways to empower others to solve complex problems.

Portfolio

PUBG official site

OUTRIDERS on Steam

Fort Solis on Steam

DECIMATED official site

Fear The Wolves official site

Off The Grid official site